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January 24, 2015

OSVR may be “open source” but it is not “open standard,” and that is an important distinction says Neil Schneider of the ITA

“Open source” has become a bit of a buzz phrase in recent years in the technology world. In it’s most cavalier and casual meaning, an open source project is one that opens up the code to everyone, allowing for collaboration and bringing in new ideas from fresh eyes.

Palmer Luckey himself believes fully in the open source movement, having opened up the firmware, schematics, and mechanics to the DK1 at Oculus Connect in October. Another project, DIYVR from DODOcase, looks to collaborate with VR pioneer Tony Parisi to create an open source web-based software development tool for VR – the WordPress of VR if you will. Another project, which has the community buzzing at [...]

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January 23, 2015

Dragon Ball Namek Experience VR Review: Experience the Power of the Spirit Bomb

So, full disclosure, I am/was an avid DBZ fan. I’ve seen all the episodes, more than once. As I kid I would run around the house Kamehameha’ing at invisible enemies, dreaming that one day I could experience having powers like Goku. So needless to say, I was pretty excited when I first heard about a Dragon Ball Z VR experience on the oculus subreddit. There had been a previous demo that had brought DBZ into VR, but that was ultimately very disappointing. The posting touted it as an exciting “experience,” so my expectations were slightly tempered, knowing I probably couldn’t blast enemies with my own Kamehameha, but I was pumped to try it out. Warning this review contains [...]

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January 20, 2015

Nozon debuts interactive parallax for pre-rendered 360-degree videos with PresenZ

At the UPLOAD World Tour Kickoff this past Friday, patrons were treated to the special, unannounced demo debut of Nozon’s revolutionary PresenZ technology, which brings interactive parallax to pre-rendered 360-degree videos. The company, based in Brussels, has been working in post production effects since 1998 so they have had plenty of collective experience in the computer graphics space. They have utilized that knowhow to produce PresenZ which may revolutionize the VR cinematic experience by existing in the territory between Hollywood production and game engine.

One of the current problems with even the best 3D cinematic experiences is that unless they are fully animated [...]

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